
Tiled | Flexible level editor
Apart from fixing a number of issues in Tiled 1.11, this release adds support for loading Aseprite images, brings a few scripting API additions as well as a small AutoMapping improvement.
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Jun 25, 2022 · Download Recent Releases Tiled 1.11.2 Released 28 January 2025 Tiled 1.11.1 Released 11 January 2025 Tiled 1.11 Released 27 June 2024 Tiled 1.10.2 Released 04 August …
Tiled Documentation — Tiled 1.11.0 documentation
Tiled Documentation Note If you’re not finding what you’re looking for on these pages, please don’t hesitate to ask questions on the Tiled Forum or the Tiled Discord.
Introduction — Tiled 1.11.0 documentation
Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to …
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Editing Tilesets — Tiled 1.11.0 documentation
Tile animations can be live-previewed in Tiled, which is useful for getting a feeling of what it would look like in-game. The preview can be turned on or off via View > Show Tile Animations.
Working with Worlds — Tiled 1.11.0 documentation
Tiled takes great care to only load each map, tileset and image once, but sometimes the world is just too large for it to be loaded completely. Maybe there is not enough memory, or rendering the entire map …
Working with Objects — Tiled 1.11.0 documentation
The rectangle was the first type of object supported by Tiled, which is why objects are rectangles by default in the TMX Map Format. They are useful for marking rectangular areas and assigning custom …
Libraries and Frameworks — Tiled 1.11.0 documentation
There are many libraries available for reading and/or writing Tiled maps (either stored in the TMX Map Format or the JSON Map Format) as well as many development frameworks that include support for …
Working with Layers — Tiled 1.11.0 documentation
A Tiled map supports various sorts of content, and this content is organized into various different layers. The most common layers are the Tile Layer and the Object Layer.